Creates a symmetrical normalized GLCM for a given matrix and shiftSource:
Creates a symmetrical normalized GLCM for a given matrix and shift
a matrix of integers representing quantized values. The valid range of values is from 0 to n_levels-1 (e.g. a matrix with 32 grey levels would have a valid range of 0-31).
Number of grey levels used in the quantization
A vector of length 2 specifying the relationship between neighboring pixel to the reference pixel. The first number represents the shift in the x direction and the second number represents the shift in the y direction, where up and right are positive. For example c(1,0) is the pixel directly to the right. The GLCM is made symmetrical by counting each pair twice, once "forwards" and once "backwards" by interchanging reference and neighbor pixels. Therefore a shift directly to the right c(1,0) is equivalent to a shift directly to the left c(-1,0)
a logical value indicating whether NA values should be stripped before the computation proceeds (default=FALSE)
a logical specifying whether to normalize the counts to probabilities by dividing by the sum of the GLCM (TRUE, the default) or to express the GLCM as counts (FALSE)
Hall-Beyer, M., 2017. GLCM Texture: A Tutorial v. 3.0. University of Calgary, Alberta, Canada.
Haralick, R.M., Shanmugam, K., Dinstein, I., 1973. Textural features for image classification. IEEE Transactions on Systems, Man, and Cybernetics 610–621. https://doi.org/10.1109/TSMC.1973.4309314
test_matrix<- matrix(data=c(2,0,1,3,0,0,0,3,2), nrow = 3, ncol=3) # Tabulate a GLCM of counts horizontal_glcm_counts<- make_glcm(test_matrix, n_levels = 4, shift = c(1,0), normalize = FALSE) # Calculate a normalized GLCM of probabilities horizontal_glcm_norm<- make_glcm(test_matrix, n_levels = 4, shift = c(1,0), normalize = TRUE)